Advanced SFTs Dynamic Deployments

Introduction to SFTs Advanced

In the previous chapter, Base SFTs, we have shown all the reasons to integrate SFTs into a Web3 game and what the whole process implies. For building a more complex, responsive, modularized environment and at the same time continuously provide the user with a transparent and secure process, we'll redesign the previous Smart Contracts' architecture.

Why SFTs Advanced?

The hypothesis from which we started developing the Advanced SFTs chapter is the one that allows the game's owner to introduce new improvements after the game was launched. Some examples of these improvements are:

  • adding new collections of items and resources,

  • introducing new play modes,

  • adding temporary collections like thematic ones for Christmas and the list goes on and on.

To keep the game secure and transparent, the initial contracts containing all the SFTs information will not be redeployed. This implies the fact that every improvement should be brought using a new, separate Smart Contract.

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