GameFi
  • General Intro
  • 📃R & D
  • 💻Workshop
    • 🏎️NFT Web App Integration
      • 📄Prerequirements
      • Decentralized Storage
      • Smart Contract NFTs
      • Creating the React Dapp
      • Updating Startup File, Wallet Connect & Main Menu
      • Fetching NFTs, Stacks and Hiro API
      • Rendering NFTs owned
      • Selecting an NFT
      • Mapping Scenes
      • Creating the playable game
  • 🪙Trustless Rewards - M1
    • General idea
    • Flow Lobbies
    • Smart Contract
  • 🎨Customizable NFTs - M2
    • General Idea
    • Flow Customizable NFTs
    • Smart Contracts
      • Component
      • Customizable Wrapper
  • 🎁Lootbox on Chain - M3
    • General Idea
    • Tech Explained
    • Smart Contracts
      • Item
      • Lootbox
      • Lootbox Manager
  • 📝Message Signing
    • General Idea
    • GameFi Use Cases
    • App Explained
  • 🪵SFTs
    • General Idea & Base SFTs Static Deployments
    • Metadata Structure
    • Static Flow and Smart Contracts
    • Advanced SFTs Dynamic Deployments
    • Dynamic Flow and Smart Contracts
    • Dapp Integrating SFTs
      • Front End
      • Back End
    • Resources
  • ⚡Subnets
    • Overall for subnets
  • Roadmap
  • 💾Decentralized Storage
    • Gaia
    • Pinata
    • Host SFTs and NFTs into Pinata
    • Gaia integration to host game resources
  • 🔗External Knowledge
    • Getting Started
    • Hiro API
    • Stacks Docs
    • Clarity Book
    • Hiro Tutorials
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  • Introduction to SFTs Advanced
  • Why SFTs Advanced?

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  1. SFTs

Advanced SFTs Dynamic Deployments

Introduction to SFTs Advanced

In the previous chapter, Base SFTs, we have shown all the reasons to integrate SFTs into a Web3 game and what the whole process implies. For building a more complex, responsive, modularized environment and at the same time continuously provide the user with a transparent and secure process, we'll redesign the previous Smart Contracts' architecture.

Why SFTs Advanced?

The hypothesis from which we started developing the Advanced SFTs chapter is the one that allows the game's owner to introduce new improvements after the game was launched. Some examples of these improvements are:

  • adding new collections of items and resources,

  • introducing new play modes,

  • adding temporary collections like thematic ones for Christmas and the list goes on and on.

To keep the game secure and transparent, the initial contracts containing all the SFTs information will not be redeployed. This implies the fact that every improvement should be brought using a new, separate Smart Contract.

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Last updated 2 years ago

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