GameFi
  • General Intro
  • 📃R & D
  • 💻Workshop
    • 🏎️NFT Web App Integration
      • 📄Prerequirements
      • Decentralized Storage
      • Smart Contract NFTs
      • Creating the React Dapp
      • Updating Startup File, Wallet Connect & Main Menu
      • Fetching NFTs, Stacks and Hiro API
      • Rendering NFTs owned
      • Selecting an NFT
      • Mapping Scenes
      • Creating the playable game
  • 🪙Trustless Rewards - M1
    • General idea
    • Flow Lobbies
    • Smart Contract
  • 🎨Customizable NFTs - M2
    • General Idea
    • Flow Customizable NFTs
    • Smart Contracts
      • Component
      • Customizable Wrapper
  • 🎁Lootbox on Chain - M3
    • General Idea
    • Tech Explained
    • Smart Contracts
      • Item
      • Lootbox
      • Lootbox Manager
  • 📝Message Signing
    • General Idea
    • GameFi Use Cases
    • App Explained
  • 🪵SFTs
    • General Idea & Base SFTs Static Deployments
    • Metadata Structure
    • Static Flow and Smart Contracts
    • Advanced SFTs Dynamic Deployments
    • Dynamic Flow and Smart Contracts
    • Dapp Integrating SFTs
      • Front End
      • Back End
    • Resources
  • ⚡Subnets
    • Overall for subnets
  • Roadmap
  • 💾Decentralized Storage
    • Gaia
    • Pinata
    • Host SFTs and NFTs into Pinata
    • Gaia integration to host game resources
  • 🔗External Knowledge
    • Getting Started
    • Hiro API
    • Stacks Docs
    • Clarity Book
    • Hiro Tutorials
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  • Main scenes
  • Main menu
  • New Scene
  • Pop-up Scene

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  1. SFTs
  2. Dapp Integrating SFTs

Front End

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Last updated 2 years ago

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Main scenes

We have decided to split the game's flow into three main scenes depending on how we want the user to catch up with the gameplay experience:

  • Main Menu

  • New Scene

  • Pop-up Scene

Main menu

Is an interactive map that facilitates the possibility to use any of the operations ( shop / level up / craft / fight / exploring the woods / mining / harvesting / sleeping ) by directly selecting it from the corresponding highlighted area.

New Scene

New scene will host all the operations that will require all the screen space for providing the user with the best experience. These are more complex ones because of the need to display in the same time the items, resources, stats etc.

Inventory Structure

Pop-up Scene

Pop-up Scenes are time-based operations that only require to pick the item, where needed, and the period of the operation the user decides to complete.

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