> For the complete documentation index, see [llms.txt](https://docs.degenlab.io/gamefistacks/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.degenlab.io/gamefistacks/sfts/dapp-integrating-sfts/front-end.md).

# Front End

## Main scenes

We have decided to split the game's flow into three main scenes depending on how we want the user to catch up with the gameplay experience:

* Main Menu
* New Scene
* Pop-up Scene

### Main menu

Is an interactive map that facilitates the possibility to use any of the operations ( shop / level up / craft / fight / exploring the woods / mining / harvesting / sleeping ) by directly selecting it from the corresponding highlighted area.&#x20;

<figure><img src="/files/k0TwMsq9j2B4omHpWmid" alt=""><figcaption></figcaption></figure>

### New Scene

New scene will host all the operations that will require all the screen space for providing the user with the best experience. These are more complex ones because of the need to display in the same time the items, resources, stats etc.&#x20;

#### Inventory Structure

<figure><img src="/files/kbykJUu3mdJjTG4TVpft" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/b5ZOkZ3i2LLBDUjqYrGo" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/JbqzwJbr0tYM2CFs49AQ" alt=""><figcaption></figcaption></figure>

### Pop-up Scene

Pop-up Scenes are time-based operations that only require to pick the item, where needed, and the period of the operation the user decides to complete.

<figure><img src="/files/i71kTwXiDvojG5KNITi7" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/USoVhBeV7yGOOQeyA6nC" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/6Tx0AeSWiUaLwBneL9TH" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/LtLDRCa6cdj0XYAjwwoc" alt=""><figcaption></figcaption></figure>


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